

One downgrade is the refresh rate: Rift S refresh rate will be at 80hz versus the 90hz of the Rift. – Passthrough+: Rift S will be able to show a passthrough view in 3D, so you can see outside the VR headset if needed, without removing the headset and which very low lag. In addition, the Rift S will have integrated audio like that of Oculus Go, which has impressive audio that sounds like you are wearing an invisible pair of headphones. – Increased comfort and integrated audio: Rift S was co-designed by Lenovo for improved comfort, and has a headstrap similar to that of the Playstation VR, which is more comfortable than the headstrap in the Rift. The Rift S also feature a redesigned lens that improves upon the lens in the Oculus Go by having a wider sweet spot.

The Rift S’s display will be the same as that of the Oculus Go, which is quite sharp and has almost no screendoor effect.

– Higher resolution: The Rift S will have a display resolution of 2560 x 1440 (compared to the Rift’s 2160 x 1200), a 40% increase in resolution. I have a Lenovo Explorer WMR headset and to me, being able to use it without external sensors makes it much more convenient to use (assuming you don’t have sensors permanently attached to your room). In this regard, it is similar to Windows Mixed Reality headsets. – Inside-out tracking: The Rift S uses inside out tracking to track the headset’s location in space without any need for external sensors. The Rift S features several upgrades compared to the Oculus Rift: The controllers will be identical to those of the Oculus Quest. Lenovo as you know has its own headsets: the Lenovo Explorer Windows Mixed Reality VR headset and the Lenovo Mirage Solo standalone headset. Oculus is producing the Rift S in partnership with Lenovo, which will be manufacturing the Rift S. At GDC 2019, Oculus announced the new Rift S, a 6DOF desktop VR headset without external sensors that will be launching in Spring 2019 for $399.
